Games

I started making games in 2020 and got hooked on the entire process. Design, art direction, animation, writing, production, I like owning the whole thing. I'll keep making games whenever I can.

The 2020 Trail

The 2020 Trail game header
Very Positive on Steam

In 2020–21, my husband Justin and I built and shipped a complete video game as a two-person studio — Games with Geebs. No team, no publisher, no outside resources (and before AI vibing). Between us, we covered every function a full studio would have. On my side, that meant art direction, animation, writing, game design, brand design, social media, project management, and running our playtesting program.

The result was The 2020 Trail — a full Oregon Trail parody that shipped on Steam and Itch.io, earned a Very Positive rating, and genuinely delighted people during a pretty rough year.

Art Direction
Defined and maintained the game's entire visual identity — character design, color language, UI style, and environmental art.
Animation
Created all character and game-world animations in Spine, bringing the hand-drawn art to life.
Writing
Wrote the game's narrative content, event text, and dialogue — the comedic voice that made players actually laugh out loud.
Game Design
Co-designed all game mechanics, resource systems, and event structures with Justin.
Brand Design
Designed the studio brand, game logo, Steam page visuals, and all marketing assets.
Social Media
Managed our social presence and content strategy throughout development and launch.
Project Management
Tracked milestones, prioritized tasks, and kept a two-person team on schedule across a multi-month production.
Playtesting
Organized and ran our playtesting program — recruiting testers, coordinating sessions, and synthesizing feedback.

Official trailer

A player discovers the burrito mechanic. It's a hoot.

The main calendar view — players can see all metrics and available actions at a glance
The dance mood-boosting minigame
The shopping activity screen
The skate minigame

Art direction, character design, and all animation by me. Built in Unity with Spine for animation and Affinity Designer for assets.

Recommended
"Best toilet paper simulator 10/10"
Steam review
Recommended
"A slice of history cleaned, organized, and wrapped up in a game to laugh at, reflect on, and re-live."
Steam review
Recommended
"The art is great... extremely polished... the humor, both in the writing and art, are spot on."
Steam review

The 2020 Trail is free to play on both Steam and Itch.io.

Studio Games with Geebs — I built this site too
Released November 2021
Platform Steam · Itch.io
Tools Unity · Spine · Affinity Designer · Ableton
Team size 2 — me + my husband Justin

ID in Game Design — Curious how we designed for everyone from hardcore gamers to total novices? There's a case study for that.
View the case study.
Podcast feature — Justin and I were guests on The Game Audio/Dev Hangout in 2021, where we talked through our development process, how we sourced music, marketing as a tiny indie studio, and what it's actually like making a game as a couple.
Listen to the episode

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